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Devlog
Devlog #10 - What we have for now
February 22, 2026
by
mR_GR33D
#GAME
A recap demo of all the stuff I've made so far for the game. All the sounds used are royalty free. Title screen is Made in Abyss wallpaper, just a placeholder. I've decided to do everything colored in...
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Devlog #9 - Threat, event, cutscene
February 20, 2026
by
mR_GR33D
#GAME
Video shows the progress...
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Devlog #8 - Cutscenes + player sprite
February 04, 2026
by
mR_GR33D
#GAME
Added Matthew player sprite. Added a short sound effect that's played when the letters are being written out in dialogues. Turned the comic player and comic trigger into cutscene scripts. Made a lot o...
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Devlog #7 - Game changes
February 02, 2026
by
mR_GR33D
#GAME
A lot of new stuff. - Dialogue and comic player improvements. - An encompassing script that controls the sequences being played (game_manager). - Using DB (database) scripts to hold all dialogue and c...
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Devlog #6 – Anya portrait base
February 02, 2026
by
mR_GR33D
#ART
Anya portrait base 2 (sad expression) and Matthew portrait base 2 side by side comparison for now...
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Devlog #5 – Interactable update
January 30, 2026
by
mR_GR33D
#GAME
Added a shader for interactables, as well as a HintSprite for interaction. I've changed the scale of the map back to 1.0. Improved the DialogueUI system - right portrait characters can now be removed...
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Devlog #4 – Anya art (2nd protagonist)
January 29, 2026
by
mR_GR33D
#Art
Bed mirror scene + one expression base in the making for the 2nd protagonist named Anya - Matthew's schoolmate. This is just one illustration in a series from this scene which will be played as a sequ...
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Devlog #3 – Dialogue UX
January 22, 2026
by
mR_GR33D
#UI, #UX
I've made another expression base for a different character - the professor. I might add a bit more polish to both of them later on, but for now this will do. I've decided to go with the classic sort...
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Devlog #2 – Core VN mechanics in Godot
January 17, 2026
by
mR_GR33D
#Gameplay
Currently I've got a interaction menu (dialogue box), choice dialogue, comic player, basic NPC event and a pickup flag system. This is just a prototype testing grounds project...
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Devlog #1 – Main character expression bases
January 17, 2026
by
mR_GR33D
I already made a post on my X before I decided to migrate to itch.io and do a devlog directly on the platform with the project itself. I've made 2 complete bases and am working on the third one right...
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